Loadrunner have support for Socket and Winlnet replay
engines for replaying the script. We can control this setting from Replay>Run
Time Settings.
In above screenshot we can see there is an option to change
replay choice between Sockets and WinInet. By default Loadrunner use the socket
options and we should also use Socket only unless we WinInet is the only
choice.
Socket is a scalable approach which used Loadrunner proprietary
interface to communicate with the network whereas WinInet uses WinInet API
which is used by Internet Explorer to communicate with the network. WinInet
helps in resolving issues with the playback but it is not recommended for
running the load test as it comes with the limitation of scalability.
Switching to winInet option is a good step to troubleshoot
the replay errors.
1 comment:
Life is short. Time is fast. No replay. No rewind. So enjoy every moment as it comes. See the link below for more info.
#replay
www.ufgop.org
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